Starting Profession
- No Requirements for Novice
Scout Skill Tree
Camouflage IV | Trapping IV | Harvesting IV | Survival IV |
Camouflage III | Trapping III | Harvesting III | Survival III |
Camouflage II | Trapping II | Harvesting II | Survival II |
Camouflage I | Trapping I | Harvesting I | Survival I |
Novice Scout
Skill Mods
Trapping +10
Creature Knowledge +10
Creature Harvesting +25
Camouflage Column
Camouflage I - Fundamentals [2 skill points]
1,000 Scouting Experience
Skill Mods
Terrain Negotiation +10
Camouflage +5
Camouflage II - Advanced Principles [3 skill points]
2,500 Scouting Experience
Skill Mods
Camouflage +5
Mask Scent +20
Abilities
Mask Scent
Camouflage III - Harsh Environment Training [4 skill points]
7,500 Scouting Experience
Skill Mods
Terrain Negotiation +20
Mask Scent +20
Camouflage +5
Camouflage IV - Foundational [5 skill points]
35,000 Scouting Experience
Skill Mods
Camouflage +5
Mask Scent +30
Trapping Column
Trapping I - Makeshift Design [2 skill points]
1,000 Scouting Experience
Skill Mods
Trapping +10
Trapping II - Refined Design [3 skill points]
2,500 Scouting Experience
Skill Mods
Trapping +15
Creature to hit Bonus +5
Trapping III - Martial Design [4 skill points]
7,500 Scouting Experience
Skill Mods
Trapping +25
Creature to hit Bonus +10
Trapping IV - Elite Martial Design [5 skill points]
35,000 Scouting Experience
Skill Mods
Trapping +25
Creature to hit Bonus +10
Harvesting Column
Harvesting I - Civilian Methodology [2 skill points]
1,000 Scouting Experience
Skill Mods
Creature Knowledge +10
Creature Harvesting +10
DNA Harvesting +30
Forage +10
Abilities:
Extract DNA
Allows player to use the "
Enzyme Extractor" item to obtain hydrolase enzymes.
Harvesting II - Military Methodology [3 skill points]
2,500 Scouting Experience
Skill Mods
Creature Knowledge +25
Creature Harvesting +15
DNA Harvesting +30
Forage +10
Harvesting III - Trandoshan Methodology [4 skill points]
7,500 Scouting Experience
Skill Mods
Creature Knowledge +25
Creature Harvesting +25
DNA Harvesting +30
Forage +10
Harvesting IV - Unconventional Methodology [5 skill points]
35,000 Scouting Experience
Skill Mods
Creature Knowledge +30
Creature Harvesting +25
DNA Harvesting +30
Forage +10
Survival Column
Survival I - Rudimentary Techniques [2 skill points]
1,000 Scouting Experience
Skill Mods
Defense vs Stun +10
Survival II - Advanced Techniques [3 skill points]
2,500 Scouting Experience
Skill Mods
Defense vs Blind +10
Survival III - Harsh Environment Techniques [4 skill points]
7,500 Scouting Experience
Skill Mods
Defense vs Dizzy +10
Survival IV - Special Techniques [5 skill points]
35,000 Scouting Experience
Skill Mods
Defense vs Intimidate +10
Master Scout
[1 skill point]
52,500 Scouting Experience
Skill Mods
Terrain Negotiation +10
Camouflage +20
Creature Harvesting +50
Mask Scent +30
Trapping +15
Forage +10
Abilities
Enraging Spur ** AOE Damage, Stun
Harvesting for Experience
Fastest way to gain Scout Experience (XP) is by first completing the Harvesting column through Harvesting IV before touching the other columns.
You Gain Scouting Experience (XP) By Harvesting Creature Resources Off Dead Creatures
Pictured below: an example Radial Menu from a Right click on dead creature.
Alternately. type or macro command: /harvest hide, meat or bone and harvest targeted creature without radial menu.
Harvest option is not available while in combat.
Original--MacMan, Current Version--Pathfinder