Scout

Scout
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  • Starting Profession​

    - No Requirements for Novice

    Scout Skill Tree​

    Master Scout​
    Camouflage IV​
    Trapping IV​
    Harvesting IV​
    Survival IV​
    Camouflage III​
    Trapping III​
    Harvesting III​
    Survival III​
    Camouflage II​
    Trapping II​
    Harvesting II​
    Survival II​
    Camouflage I​
    Trapping I​
    Harvesting I​
    Survival I​
    Novice Scout​

    Novice Scout​

    Skill Mods
    Trapping +10
    Creature Knowledge +10
    Creature Harvesting +25

    Camouflage Column​

    Camouflage I - Fundamentals [2 skill points]
    1,000 Scouting Experience
    Skill Mods
    Terrain Negotiation +10
    Camouflage +5

    Camouflage II - Advanced Principles [3 skill points]
    2,500 Scouting Experience
    Skill Mods
    Camouflage +5
    Mask Scent +20

    Abilities
    Mask Scent

    Camouflage III - Harsh Environment Training [4 skill points]

    7,500 Scouting Experience
    Skill Mods
    Terrain Negotiation +20
    Mask Scent +20
    Camouflage +5

    Camouflage IV - Foundational [5 skill points]
    35,000 Scouting Experience
    Skill Mods
    Camouflage +5
    Mask Scent +30


    Trapping Column​

    Trapping I - Makeshift Design [2 skill points]
    1,000 Scouting Experience
    Skill Mods
    Trapping +10

    Trapping II - Refined Design [3 skill points]
    2,500 Scouting Experience
    Skill Mods
    Trapping +15
    Creature to hit Bonus +5

    Trapping III - Martial Design [4 skill points]
    7,500 Scouting Experience
    Skill Mods
    Trapping +25
    Creature to hit Bonus +10

    Trapping IV - Elite Martial Design [5 skill points]
    35,000 Scouting Experience
    Skill Mods
    Trapping +25
    Creature to hit Bonus +10


    Harvesting Column​

    Harvesting I - Civilian Methodology [2 skill points]
    1,000 Scouting Experience
    Skill Mods
    Creature Knowledge +10
    Creature Harvesting +10
    DNA Harvesting +30
    Forage +10

    Abilities:
    Extract DNA
    Allows player to use the "Enzyme Extractor" item to obtain hydrolase enzymes.

    Harvesting II - Military Methodology [3 skill points]
    2,500 Scouting Experience
    Skill Mods
    Creature Knowledge +25
    Creature Harvesting +15
    DNA Harvesting +30
    Forage +10

    Harvesting III - Trandoshan Methodology [4 skill points]
    7,500 Scouting Experience
    Skill Mods
    Creature Knowledge +25
    Creature Harvesting +25
    DNA Harvesting +30
    Forage +10

    Harvesting IV - Unconventional Methodology [5 skill points]
    35,000 Scouting Experience
    Skill Mods
    Creature Knowledge +30
    Creature Harvesting +25
    DNA Harvesting +30
    Forage +10


    Survival Column​

    Survival I - Rudimentary Techniques [2 skill points]
    1,000 Scouting Experience
    Skill Mods
    Defense vs Stun +10

    Survival II - Advanced Techniques [3 skill points]
    2,500 Scouting Experience
    Skill Mods
    Defense vs Blind +10

    Survival III - Harsh Environment Techniques [4 skill points]
    7,500 Scouting Experience
    Skill Mods
    Defense vs Dizzy +10

    Survival IV - Special Techniques [5 skill points]
    35,000 Scouting Experience
    Skill Mods
    Defense vs Intimidate +10


    Master Scout​

    [1 skill point]
    52,500 Scouting Experience
    Skill Mods
    Terrain Negotiation +10
    Camouflage +20
    Creature Harvesting +50
    Mask Scent +30
    Trapping +15
    Forage +10

    Abilities
    Enraging Spur ** AOE Damage, Stun

    Harvesting for Experience

    Fastest way to gain Scout Experience (XP) is by first completing the Harvesting column through Harvesting IV before touching the other columns.

    You Gain Scouting Experience (XP) By Harvesting Creature Resources Off Dead Creatures
    Pictured below: an example Radial Menu from a Right click on dead creature.
    zEWznHK.jpeg


    Alternately. type or macro command: /harvest hide, meat or bone and harvest targeted creature without radial menu.

    Harvest option is not available while in combat.



    Original--MacMan, Current Version--Pathfinder