| Skill Mod | Source(s) | Effect | Patch |
|---|---|---|---|
| 1-H Critical Chance | SEA (exotic) | Increases critical chance with one handed weapons | 1.1 |
| 1-Handed Melee Damage | SEA (exotic) | Increases damage with one handed weapons | 1.1 |
| Ability Acquisition Bonus | CH | Improves chance to learn special abilities | 1.0 |
| Additional Combat Command | CH | Increases training slots for pets | 1.0 |
| Additional Holographic Images | Entertainer | Increases the number of holograms that can perform with the Entertainer | 1.0 |
| Advanced Assembly | SW, SEA (exotic) | (No known benefit) | 1.0 |
| Advanced Component Experimentation | SW, SEA (exotic) | Every 10 gives 1 experimentation point in crafting for associated item (cap 12) | 1.1 |
| Anti-Personnel Traps | Ranger | (Unimplemented) | 1.0 |
| Armor Assembly | AS, SEA (exotic) | Increases success chance for assembly, repairs, and sockets | 1.1 |
| Armor Customization | AS, Artisan | Increases armor color palette options | 1.0 |
| Armor Experimentation | AS, SEA (exotic) | Every 10 gives 1 experimentation point in crafting for associated item (cap 12) | 1.1 |
| Artisan Assembly | Architect, AS, Artisan, Chef, SW, Tailor, SEA (exotic) | Increases success chance for assembly, repairs, and sockets | 1.1 |
| Artisan Experimentation | Architect, AS, Artisan, Chef, SW, Tailor, SEA (exotic) | Every 10 gives 1 experimentation point in crafting for associated item (soft cap 25) | 1.1 |
| Artisan Inspiration Increase | Musician | Increases the strength of the artisan group of inspiration buffs(may not display in inspiration window) | 1.0 |
| Attention Penalty Reduction | CH | Reduces divided attention(damage debuff on the CH for using a pet) | 1.0 |
| Augmentation Efficiency | Doc, Medic | (Not working) | 1.0 |
| Beast Armor Percent | CH | Increases pet's armor | 1.0 |
| Beast Attack Speed Percent | CH | Increases pet's attack speed | 1.0 |
| Beast Damage Percent | CH | Increases pet's damage | 1.0 |
| Beast Experience Bonus | SEA (exotic) | (Unimplemented) Requires heroic junk | 1.1 |
| Beast Happiness | CH | Improves ability to keep pet happy | 1.0 |
| Beast Hitpoint Percent | CH | Increases pet's health | 1.0 |
| Beast Movement Rate | CH | Increases pet movement speed | 1.0 |
| Beast Recovery Percent | CH | % additional health recovered on pet revive | 1.0 |
| Beast Revive Speed | CH | Reduces cast time of pet revive skill | 1.0 |
| Bio-Suppression Efficiency | CM, Medic | Increases the chance to land and potency of CM debuffs. | 1.1 |
| Bleeding Absorption | SEA (exotic) | Reduces the damage of Bleed DoTs | 1.1 |
| Bleeding Resistance | SEA (exotic) | Reduces the success chance of Bleed DoTs | 1.2.1 |
| Body-form | ID | Increases the variety of body options available in image designing | 1.0 |
| Booster Assembly | SW, SEA (exotic) | (No known benefit) | 1.0 |
| Booster Experimentation | SW, SEA (exotic) | Every 10 gives 1 experimentation point in crafting for associated item (cap 17) | 1.1 |
| Bounty Mission Difficulty | BH | Gives access to more difficult bounty missions, player missions at cap 3 | 1.0 |
| Burst Run Efficiency | Ranger, Scout | Decrease cost of /burstrun | 1.0 |
| Called Shot Bonus | SL | Improves accuracy and damage bonus of Called Shot | 1.0 |
| Camouflage | Ranger, SEA (exotic) | (Unimplemented) | 1.0 |
| Camping | Scout | (Unimplemented) | 1.0 |
| Carbine Accuracy | Carbineer, Sharpshooter, SEA (exotic) | Improves accuracy with carbines | 1.1 |
| Carbine Action Cost | SEA (exotic) | Reduces the cost of actions while using a Carbine | 1.1 |
| Carbine Critical Chance | SEA (exotic) | Increases critical chance with carbines | 1.1 |
| Carbine Damage | SEA (exotic) | Increases damage with carbines | 1.1 |
| Carbine Defense | Carbineer, Sharpshooter | Improves defense while using carbines | 1.1 |
| Carbine Speed | Carbineer, Sharpshooter, SEA (exotic) | Improves attack speed with carbines | 1.1 |
| Chassis Assembly | SW, SEA (exotic) | (No known benefit) | 1.0 |
| Chassis Experimentation | SW, SEA (exotic) | Every 10 gives 1 experimentation point in crafting for associated item (cap 12) | 1.1 |
| Chassis/Armor Reverse Engineering | SW | Increases the quality of REed parts (cap 20) | 1.1 |
| Clothing Assembly | Tailor, SEA (exotic) | Increases success chance for assembly, repairs, and sockets | 1.1 |
| Clothing Customization | Artisan, Tailor | Increases clothing color palette options | 1.0 |
| Clothing Experimentation | Tailor, SEA (exotic) | Every 10 gives 1 experimentation point in crafting for associated item (cap 12) | 1.1 |
| Create Mount | CH | Allows the CH to create mounts | 1.0 |
| Creature Critical Chance | SEA (exotic) | Replaced with Double Bladed Lightsaber Accuracy | |
| Creature Harvesting | Scout | Increases yield of resources harvested from creatures | 1.1 |
| Creature Knowledge | Scout | (No known benefit) | 1.0 |
| Creature To-Hit-Bonus | Scout | ||
| Critical Chance Increase | SEA (exotic) | Increases critical chance | 1.1 |
| Critical Hit Reduction | SEA (exotic) | ||
| Cure Efficiency | Doc | Increases the amount of dot damage that can be mitigated by cure abilities and the effectiveness of heal wound | 1.1 |
| Cybernetic Assembly | SEA (exotic) | (Deprecated) Old NGE stat | 1.1 |
| Cybernetic Experimentation | SEA (exotic) | (Deprecated) Old NGE stat | 1.1 |
| Damage Decrease % | Commando | Increases the damage reduction of Stand Fast | 1.1 |
| Dance Enhancement | Dancer, Entertainer | (No known benefit) | 1.0 |
| Dance Knowledge | Dancer, Entertainer, SEA (exotic) | (No known benefit) | 1.0 |
| Dance Prop Assembly | Dancer, Entertainer, SEA (exotic) | (No known benefit) | 1.0 |
| Defense General | SEA (base attribute) | See Defense General | 1.1 |
| Defense Vs. Blind | SEA (exotic) | Reduces the chance of Blind applying | 1.1 |
| Defense Vs. Dizzy | SEA (exotic) | Reduces the chance of Dizzy applying | 1.1 |
| Defense Vs. Intimidate | SEA (exotic) | Reduces the chance of Intimidate applying | 1.1 |
| Defense Vs. Knockdown | SEA (exotic) | Reduces the chance of Knock Down applying | 1.1 |
| Defense Vs. Stun | SEA (exotic) | Reduces the chance of Stun applying | 1.1 |
| Defense Reverse Engineering | SW | Increases the quality of REed parts (cap 20) | 1.1 |
| Detect Camouflage | Ranger, SEA (exotic) | (Unimplemented) | 1.0 |
| Devastation | SEA (exotic) | (Unimplemented) Requires heroic junk - replaced with One Handed Lightsaber Speed | 1.1 |
| Disease Absroption | SEA (exotic) | Reduces damage of diseases | 1.1 |
| Disease Resistance | SEA (exotic) | Reduces the chance of diseases applying | 1.2.1 |
| DNA Harvesting | Ranger, Scout | Increases % of DNA extracted | 1.1 |
| Dodge Chance | SEA (exotic) | (Deprecated) Old NGE stat | 1.1 |
| Dodge Reduction | SEA (exotic) | 1.1 | |
| Droid Assembly | DE, SEA (exotic) | (No known benefit) | 1.0 |
| Droid Critical Chance | SEA (exotic) | 1.1 | |
| Droid Customization | DE | Increases droid color palette options | 1.1 |
| Droid Experimentation | DE, SEA (exotic) | Every 10 gives 1 experimentation point in crafting for associated item (cap 12) | 1.1 |
| Droid Precision | BH | Reduces chances of droids being lost to mishaps | 1.0 |
| Droid Speed | BH, SEA (exotic) | Decreases the time it takes a droid to report back on a bounty target when using find | 1.0 |
| Droid Tracking Speed | BH | Decreases the interval between seeker tracking updates when using track | 1.0 |
| Elemental Penetration: Acid | SEA (exotic) | (Unimplemented) Requires heroic junk | 1.1 |
| Elemental Penetration: Cold | SEA (exotic) | (Unimplemented) Requires heroic junk | 1.1 |
| Elemental Penetration: Electricity | SEA (exotic) | (Unimplemented) Requires heroic junk | 1.1 |
| Elemental Penetration: Heat | SEA (exotic) | (Unimplemented) Requires heroic junk | 1.1 |
| Endurance | SEA (base attribute) | See Endurance | 1.1 |
| Engine Assembly | SW | (No known benefit) | 1.0 |
| Engine Experimentation | SW | Every 10 gives 1 experimentation point in crafting for associated item (cap 17) | 1.1 |
| Face-form | Entertainer, ID | Increases the variety of face options available in image designing | 1.0 |
| Feign Death | Smuggler | ||
| Fervant Mutation | SEA (exotic) | (Unimplemented) Requires heroic junk | 1.1 |
| Fire Absorption | SEA (exotic) | Reduces damage of Fire DoTs | 1.1 |
| Fire Resistance | SEA (exotic) | Reduces application chance of Fire DoTs | 1.2.1 |
| Focused Enzyme Manipulation | SEA (exotic) | (Unimplemented) Requires heroic junk | 1.1 |
| Food Assembly | Chef, SEA (exotic) | Increases success chance for assembly | 1.1 |
| Food Experimentation | Chef, SEA (exotic) | Every 10 gives 1 experimentation point in crafting for associated item (cap 12) | 1.1 |
| Foraging | SEA (exotic) | (Unimplemented) Requires heroic junk | 1.1 |
| Force Accuracy | SEA (exotic) | Improves accuracy with all Force attacks | 1.2 |
| Force Heal Cost Reduction | SEA (exotic) | Reduces the Force cost of Force Heal (Replaces Combat Medicine Assembly modifier) | 1.2 |
| Force Powers Cost Reduction | SEA (exotic) | Reduces the Force cost of Force Powers abilities (Replaces Combat Medicine Experimentation modifier) | 1.2 |
| Force Powers Critical Chance | SEA (exotic) | Increases the Critical Chance of Force Powers abilities (Replaces Strikethrough Value modifier) | 1.2 |
| Force Power Max | SEA (exotic) | Increases the maximum amount of Force a player may have (Use Force Power Regeneration combination) | 1.2 |
| Furniture Customization | Architect | Increases furniture color palette options | 1.0 |
| General Melee Accuracy | Brawler, Commando, Fencer, Lancer, TKA | Improves accuracy with all melee weapons | 1.1 |
| General Melee Speed | Brawler, Fencer, Lancer, Berserker, TKA | Improves attack speed with all melee weapons(0.5 per 100) | 1.1 |
| General Ranged Accuracy | BH, Carbineer, Commando, Sharpshooter, Pistoleer, Ranger, Sniper, Smuggler, SL | Improves accuracy with all ranged weapons | 1.1 |
| General Ranged Speed | BH, Carbineer, Sharpshooter, Pistoleer, Ranger, Sniper, Smuggler, SL | Improves attack speed with all ranged weapons(0.5 per 100) | 1.1 |
| Genetic Engineering | Bio-Engineer | Bonus to hydrolase extraction and refinement | 1.0 |
| Group Burst Run Efficiency | SL | Decrease to cost of /burstrun for all group members | 1.0 |
| Hair Styling | Entertainer, ID | Increases the variety of hair styles available in image designing | 1.0 |
| Heal Action Cost Reduction | SEA (exotic) | (Unimplemented) Requires heroic junk | 1.1 |
| Healing Efficacy | Cybernetic | Increases amount healed by 1% per point | 1.1 |
| Healing Efficiency | CM, Doc, Medic | Increases amount healed by: [log(healing efficiency) * 100]% | 1.1 |
| Healing Potency | CM, Doc, SEA (exotic) | Increases amount healed by 2% per point | 1.1 |
| Heavy Weapon Accuracy | Commando, SEA (exotic) | Improves accuracy with heavy weapons | 1.1 |
| Heavy Weapon Damage | SEA (exotic) | Increases damage with heavy weapons | 1.1 |
| Heavy Weapon Defense | Commando | Improves defense while using heavy weapons | 1.1 |
| Heavy Weapon Speed | Commando, SEA (exotic) | Improves attack speed with heavy weapons | 1.1 |
| Hiring | Artisan, Merchant | Increases the number of vendors you can place | 1.0 |
| Humanoid Critical Chance | SEA (exotic) | Replaced with Two Handed Lightsaber Accuracy | |
| Improv Performances | Entertainer | (No known benefit) | 1.0 |
| Incubation Time Reduction | SEA (exotic) | ||
| Incubation Processing Time | Bio-Engineer | Reduces time between incubator experiment sessions | 1.0 |
| Incubation Quality | Bio-Engineer | Increases base quality of bio-engineers | 1.0 |
| Innate Tera Kasi Armor | TKA | Grants armor while not wearing armor | 1.1 |
| Inspiration Attribute Increase | Dancer, Entertainer, Musician | Increases the strength of the attribute group of inspiration buffs | 1.0 |
| Inspiration Base Point Increase | Dancer, Musician | Increases total points allowed for inspiration buffs | 1.0 |
| Inspiration Combat Increase | Dancer, Musician | Increases the strength of the combat group of inspiration buffs | 1.0 |
| Inspiration Duration Increase | Dancer, Musician | Increases maximum duration of inspiration buffs | 1.0 |
| Inspiration Pulse Increase | Dancer, Musician | Increases the amount of inspiration buff time gained each tick | 1.0 |
| Inspiration Reactive Proc Increase | Dancer | Increases the % chance of reactive inspiration buffs (ie Second Chance) | 1.0 |
| Inspiration Resist Increase | Dancer, Musician | Increases the strength of the resist group of inspiration buffs | 1.0 |
| Instrument Assembly | Entertainer, Musician, SEA (exotic) | (No known benefit) | 1.0 |
| Instrument Customization | Entertainer, Musician | (No known benefit) | 1.0 |
| Intimidation | SEA (exotic) | (Deprecated) Old NGE stat | 1.1 |
| Language Comprehension | Smuggler | Allows understanding of other languages at 100 points | 1.0 |
| Leadership | SL | (Not working) Increases strength of SL abilities | 1.0 |
| Lightsaber Assembly | SEA (exotic) | Increases success chance for assembly | 1.2 |
| Lightsaber Experimentation | SEA (exotic) | Every 10 gives 1 experimentation point in crafting for associated item (cap 12) | 1.2 |
| Marking Design | Entertainer, ID | Increases the variety of markings available in image designing | 1.0 |
| Mask Scent | Scout | Increases the effectivness of Mask Scent | 1.0 |
| Max level of pets | CH | (Unused) | 1.0 |
| Medical Assembly | Bio-Engineer, Medic, SEA (exotic) | (Not working) Increases success chance for assembly | 1.0 |
| Medical Combat Speed | SEA (exotic) | Lowers the GCD of CM Debuffs and Dots, works like attack speed for weapons. (Uses junk combos of strikethrough chance) | 1.1 |
| Medical Experimentation | Bio-Engineer, Medic, SEA (exotic) | Every 10 gives 1 experimentation point in crafting for associated item (cap 12) | 1.1 |
| Medical Warfare Efficiency | CM | Increases the chance to land and damage of CM dots. | 1.1 |
| Meditate | TKA | Increases wound healing while meditating | 1.0 |
| Melee Defense | BH, Brawler, Carbineer, CM, Commando, Dancer, Doc, Fencer, Sharpshooter, Musician, Lancer, Pistoleer, Ranger, Sniper, Smuggler, SL, Berserker, TKA, SEA (exotic) | Improves defense against melee weapons | 1.1 |
| Melee General | SEA (base attribute) | See Melee General | 1.1 |
| Mobility Duration | SL | Increases duration of SL mobility enhancing abilities | 1.0 |
| Music Knowledge | Entertainer, Musician, SEA (exotic) | (No known benefit) | 1.0 |
| Musical Enhancement | Entertainer, Musician, SEA (exotic) | (No known benefit) | 1.0 |
| One-Handed Lightsaber Action Cost | SEA (exotic) | Reduces action costs with one-handed Lightsabers | 1.2 |
| One-Hand Lightsaber Damage | SEA (exotic) | Increases damage with one-handed Lightsabers | 1.2 |
| One-Hand Lightsaber Speed | SEA (exotic) | Improves attack speed with one-handed Lightsabers (Requires Junk Loot from Exar Kun Heroic instance) | |
| One-Hand Melee Action Cost | SEA (exotic) | Reduces action costs with one-handed weapons | 1.1 |
| One-handed Melee Defense | Brawler | Improves defense while using one-handed weapons | 1.1 |
| One-handed Weapon Accuracy | Brawler, Fencer, SEA (exotic) | Improves accuracy with one-handed weapons | 1.1 |
| One-handed Weapon Speed | Brawler, Fencer, SEA (exotic) | Improves attack speed with one-handed weapons | 1.1 |
| Opportune Chance | SEA (base attribute) | See Opportune Chance | 1.1 |
| Parry Rating | SEA (exotic) | (Deprecated) Old NGE stat | 1.1 |
| Parry Reduction | SEA (exotic) | 1.1 | |
| Performance Effectiveness Increase | Dancer, Musician | (No known benefit) | 1.0 |
| Pistol Accuracy | Sharpshooter, SEA (exotic) | Improves accuracy with pistols | 1.1 |
| Pistol Action Cost | SEA (exotic) | Reduces action costs with pistols | 1.1 |
| Pistol Critical Chance | SEA (exotic) | Increases critical chance with pistols | 1.1 |
| Pistol Damage | SEA (exotic) | Increases damage with pistols | 1.1 |
| Pistol Defense | Sharpshooter, Pistoleer | Improves defense while using pistols | 1.1 |
| Pistol Speed | Sharpshooter, Pistoleer, SEA (exotic) | Improves attack speed with pistols | 1.1 |
| Poison Absorption | SEA (exotic) | Reduces damage taken from Poison DoTs | 1.1 |
| Poison Resistance | SEA (exotic) | Reduces the application chance of Poison DoTs | 1.2.1 |
| Polearm Accuracy | Brawler, SEA (exotic) | Improves accuracy with polearms | 1.1 |
| Polearm Action Cost | SEA (exotic) | Reduces action costs with polearms | 1.1 |
| Polearm Critical Chance | SEA (exotic) | Increases critical chance with polearms | 1.1 |
| Polearm Damage | SEA (exotic) | Increases damage with polearms | 1.1 |
| Polearm Defense | Brawler, Lancer | Improves defense while using polearms | 1.1 |
| Polearm Lightsaber Action Cost | SEA (exotic) | (Unimplemented) Slated for 1.2 | 1.1 |
| Polearm Lightsaber Damage | SEA (exotic) | (Unimplemented) Slated for 1.2 | 1.1 |
| Polearm Speed | Brawler, Lancer, SEA (exotic) | Improves attack speed with polearms | 1.1 |
| Power Systems Assembly | SW, SEA (exotic) | (No known benefit) | 1.0 |
| Power Systems Experimentation | SW, SEA (exotic) | Every 10 gives 1 experimentation point in crafting for associated item (cap 12) | 1.1 |
| Propulsion Reverse Engineering | SW | Increases the quality of REed parts (cap 20) | 1.1 |
| PvP Critical Chance | SEA (exotic) | Increases critical chance against other players | 1.1 |
| Ranged Defense | BH, Brawler, Carbineer, CM, Commando, Dancer, Doc, Fencer, Sharpshooter, Musician, Lancer, Pistoleer, Ranger, Sniper, Smuggler, SL, Berserker, TKA | Improves defense against ranged attacks | 1.1 |
| Ranged General | SEA (base attribute) | See Ranged General | 1.1 |
| Reverse Engineering Chance | SEA (exotic) | Increases chance/gain in reverse engineering process | 1.1 |
| Rifle Accuracy | Sharpshooter, Sniper, SEA (exotic) | Improves accuracy with rifles | 1.1 |
| Rifle Action Cost | SEA (exotic) | Decreases action cost with rifles | 1.1 |
| Rifle Critical Chance | SEA (exotic) | Increases critical chance with rifles | 1.1 |
| Rifle Damage | SEA (exotic) | Increases damage with rifles | 1.1 |
| Rifle Defense | Sharpshooter, Sniper | Improves defense while using rifles | 1.1 |
| Rifle Speed | Sharpshooter, Sniper, SEA (exotic) | Improves attack speed with rifles | 1.1 |
| Shield Experimentation | SW, SEA (exotic) | Every 10 gives 1 experimentation point in crafting for associated item (cap 12) | 1.1 |
| Shields Assembly | SW, SEA (exotic) | (No known benefit) | 1.0 |
| Shop Sign Options | Merchant | Increases building sign options | 1.0 |
| Slicing: Armor | Smuggler | Increases variety of slices for armor available | 1.0 |
| Slicing: Weapon | Smuggler | Increases variety of slices for weapons available | 1.0 |
| Spice Assembly | Smuggler | (No known benefit) | 1.1 |
| Spice Experimentation | Smuggler | (No known benefit) | 1.1 |
| Stealth | Ranger | (Unimplemented) | 1.0 |
| Structure Assembly | Architect, SEA (exotic) | Increases success chance for assembly | 1.1 |
| Structure Experimentation | Architect, SEA (exotic) | Every 10 gives 1 experimentation point in crafting for associated item (cap 12) | 1.1 |
| Surveying | Artisan, SEA (exotic) | Increases the range of surveying, reward of survey missions, and yield of hand sampling | 1.1 |
| Systems Reverse Engineering | SW | Increases the quality of REed parts (cap 20) | 1.1 |
| Tactical Expertise | Ranger | (Unimplemented) | 1.0 |
| Taming Vicious Creatures | CH | Increases odds of successfully taming a creature | 1.0 |
| Taming Wild Creatures | CH | Increases odds of successfully taming a creature | 1.0 |
| Terrain Negotiation | Artisan, Ranger, Scout, SEA (exotic) | Increases speed at which you move up slopes | 1.0 |
| Thrown Weapon Accuracy | Commando, SEA (exotic) | Improves accuracy with thrown weapons | 1.2.1 |
| Thrown Weapon Speed | Commando, SEA (exotic) | Improves attack speed with thrown weapons | 1.1 |
| Toughness | SEA (base attribute) | See Toughness | 1.1 |
| Tracking Droid Effectiveness | BH | Reduces chances of droids being lost to mishaps when using track | 1.0 |
| Tracking Droids | BH, SEA (exotic) | Increases the number of droids that can track simultaneously | 1.0 |
| Trapping | Scout | (Unimplemented) | 1.0 |
| Two-Hand Lightsaber Action Cost | SEA (exotic) | (Unimplemented) Slated for 1.2 | 1.1 |
| Two-Hand Lightsaber Damage | SEA (exotic) | (Unimplemented) Slated for 1.2 | 1.1 |
| Two-Hand Melee Action Cost | SEA (exotic) | Reduces action cost with two-handed weapons | 1.1 |
| Two-Hand Melee Critical Chance | SEA (exotic) | Increases critical chance with two-handed weapons | 1.1 |
| Two-Hand Melee Damage | SEA (exotic) | Increases damage with two-handed weaponss | 1.1 |
| Two-handed Melee Accuracy | Brawler, Berserker, SEA (exotic) | Improves accuracy with two-handed weapons | 1.1 |
| Two-handed Melee Defense | Brawler, Berserker | Improves defense while using two-handed weapons | 1.1 |
| Two-handed Melee Speed | Brawler, Berserker, SEA (exotic) | Improves attack speed with two-handed weapons | 1.1 |
| Unarmed Accuracy | Brawler, Smuggler, TKA | Improves accuracy with unarmed weapons | 1.1 |
| Unarmed Action Cost | SEA (exotic) | Reduces action cost with unarmed weapons | 1.1 |
| Unarmed Critical Chance | SEA (exotic) | Increases critical chance with unarmed weapons | 1.1 |
| Unarmed Damage | Brawler, TKA, SEA (exotic) | Increases damage with unarmed weapons | 1.1 |
| Unarmed Defense | Brawler, TKA | Improves defense while using unarmed weapons | 1.1 |
| Unarmed Speed | Brawler, Smuggler, TKA, SEA (exotic) | Improves attack speed with unarmed weapons | 1.1 |
| Vendor | Artisan, Merchant | Increases variety of vendor types you can place | 1.0 |
| Vendor Item Limit | Artisan, Merchant | Increases number of items a vendor can hold | 1.0 |
| Weapon Assembly | WS, SEA (exotic) | Increases success chance for assembly, and repairs | 1.1 |
| Weapon Experimentation | WS, SEA (exotic) | Every 10 gives 1 experimentation point in crafting for associated item (cap 12), also used for socketing | 1.1 |
| Weapon Systems Experimentation | SW, SEA (exotic) | Every 10 gives 1 experimentation point in crafting for associated item (cap 17) | 1.1 |
| Weapons Systems | SW, SEA (exotic) | (No known benefit) | 1.0 |