The Exit

The Exit
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  • Finally​

    You've been contacted by the Mysterious Figure yet again. They are finally ready to meet. After helping the Village survive and get back on their feet after a relentless onslaught, thing seem to be finally looking up again. You have a lot to talk about.

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    After training your entire sixth Force-Sensitive skill tree from Noldan, you will receive a message from the Mysterious Figure.

    The Mysterious Figure wants you to meet them alone at the coordinates that have been sent to your datapad and quest journal.

    However, this is a trap(!), and one of the hardest combat sections you will have to face.

    It is recommended that you bring a group and teach them the following strategies in this guide, although it is also entirely possible to dual-box this with one character being a tank and the other having good ranged damage. It is still heavily recommended to bring one solid ranged DPS character, or a Super Battle Droid if you cannot do that.

    Get your entertainer buffs, doctor buffs, Stimpack D's, Bofa Treat, Blob Candy, Caf, Pikatta Pie, Vegeparsine, and Crispic Melee/Ranged foods and drinks from the Gearing Guide Consumables Section. You will need it if you are tanking.

    Ambush: Mellichae, Reckoner, and Patriots​

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    Once you arrive at the location, you will notice it is a large camp with many Patriots, alongside Mellichae and the Patriot Reckoner.

    Before heading to the camp, this is the plan:
    1. Break aggro if Mellichae and the Patriot Reckoner are ever on you before destroying the four Power Crystals
    2. Disembark 200m away from the waypoint, run up to it to trigger the aggro, then burst run away to break aggro
    3. Range pull and eliminate the straggling Patriots that are away from Mellichae and the Patriot Reckoner
    4. Destroy any green Power Crystal, then the next green Power Crystal
    5. After that second Power Crystal is destroyed, you will need to break aggro again as reinforcements will arrive and aggro on you
    6. Repeat pulling/eliminating the Patriots, and destroying the Power Crystals, even if the rest of the Power Crystals do not become green
    7. You will need to break aggro again, but this time keep ranged fire on the Patriot Reckoner and eventually Mellichae will drop aggro but the Patriot Reckoner will not
    8. If done well, then you can kill the Patriot Reckoner and then focus on the last stragglers
    9. Finally, eliminate Mellichae. Then, you will interact with his datapad in his tent that leads to his Naboo hideout

    The Trial​

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    Mellichae and the Patriot Reckoner

    The entire camp will aggro to the first one entering close to the camp or the quest holder (I do not remember). Use this opportunity to run away and break aggro. If you ever have aggro again from Mellichae and/or the Patriot Reckoner and have not eliminated most of the Patriots/Power Crystals, break aggro.

    After aggro is cleared, focus on attacking and pulling Patriots that are away from Mellichae and the Patriot Reckoner as those two have high aggro range. The Patriots move around so you should have opportunities to pull them away.

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    The Power Crystals with the green smoke are the next objective. After destroying one, one of the other Power Crystals should be green now. Destroy that one and Mellichae should aggro onto you and bring reinforcements. Break aggro once again.

    You have done the hardest part so far, which is getting blindsided by these enemies. As reinforcements have arrived, attack and pull Patriots away once again before engaging the Power Crystals. The next Power Crystals may be red instead of green, but just continue destroying them.

    The fourth Power Crystal's destruction will net you into the last fight: Mellichae and the Patriot Reckoner. It will also garner massive aggro once again, so run away and try to break it. This time however, while you are running away, keep firing on the Patriot Reckoner and eventually Mellichae will drop aggro but the Patriot Reckoner will not.

    You will use this to single them out.

    The Patriot Reckoner​

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    The Patriot Reckoner

    The Patriot Reckoner is a Level 85 (fact check please) Elite Humanoid.

    With your proper armor, buffs, and a good tanking build, the Patriot Reckoner should go down without that much of a fight.

    Mellichae​

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    Mellichae

    Mellichae is a Level 90 Elite Zabrak and will not hold back when trying to defeat you.

    Quickly rebuff if any of your items are out, especially Vegeparsine and Pikatta Pie.

    If you managed to eliminate most of the other Patriots and the Patriot Reckoner, Mellichae should hopefully be the only enemy you are fighting.

    Mellichae may or may not use Force powers (fact check please), but that does not stop him from being an absolute tank and damage dealer.

    Proper healing, taunting, knockdowns if possible, and pure damage will be extremely advantageous in this final battle.

    Mellichae Wins, You Lose​

    If you lost to Mellichae, do not worry as his speciality is killing Force Sensitives.

    If you cannot return to his camp, all you need to do is to delete the quest from your journal and reenter The Village to receive the quest again.

    Mellichae's Tent​

    Ensured the safehouse is prepared for our next rendezvous. It's been too long. There, we can finally...

    Mellichae has been defeated by your hands. This trial was difficult and arduous — you could not have done it alone. Celebrate, as this enemy of the Force Sensitives has finally been slain!

    Enter the tent of Mellichae in order to find his datapad.

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    Upon retrieving it, it will be in your inventory in order to further examine its datalogs.

    The following content is content that is entirely unique to Star Wars Galaxies Restoration. This is in addition to the unique content of Phase 1 and Phase 2 of the Force Sensitivity Unlock.

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    Upon reading on of the draft entries regarding The Safehouse, your quest log should update and give you a waypoint to the location on Naboo.

    A Safe Haven...?​

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    Discover the truth.

    As tired as you may be after the last fight, you are welcomed by the serene nature of this safehouse and nearby lake.

    Keep an eye on the System Messages in your chatbox, as another player character may be in the building and the building only allows for one person at a time due to a cutscene. If you have any issue, make sure to leave the area, softlog, then try to enter the building once again.

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    Entering the building, you see it adorned with banners, decoration pieces, and wealth plastered in some rooms.

    When you are ready, step in the center of the circular rug area of the central room and finally discover the truth.