As Jedi characters cannot wear any kind of armor if they want to use any force ability, robes and cloaks will be your main pieces of gear. This gear will provide you with some strong bonuses like Force Power Regeneration, Force Power Regeneration Bonus, or Force Power Max.
Force Power Regeneration Bonus is better than normal Force Power Regeneration. 1 point of normal regen gives 1 force point every 10 seconds. 1 point of regen bonus gives 1 force point every 1 second. Effectively, regen bonus is 10x better than normal regen.
The further you progress through the Force progression skill tree, the stronger the skill mods will be, including different tiers of robes when you reach the FRS (force ranking system) at the rank of Jedi Knight. Currently, the FRS is not implemented, but when released, it will be further expanded upon than other versions of Star Wars Galaxies.
As your Jedi Robe being equipped does not incur Visibility, it is recommended to keep your Jedi Robe on at all times.
Jedi Robes occupy the chest, bicep, bracer, legs, and feet equipment slots.
Below is the full list of robes and cloaks you will be able to find in game.
Cloaks occupy the back slot and also the head slot if the hood is up. All Jedi cloaks grant the 2 Piece Bonus when wearing the Belt of Master Bodo Baas.
As your Jedi Cloak being equipped does not incur Visibility, it is recommended to keep your Jedi Cloak on at all times.
Looted from CY-M Prototype on Krayt Dragon (Nightmare) difficulty
Old Republic Frostfall Cloak
Force Armor Cost Reduction: 8
Innate Armor Break Resistance: 50
Force Power Regeneration Bonus: 5
Health: 750
Increases max Force by 250
Looted from CY-M Prototype on Krayt Dragon (Nightmare) difficulty
Shatterpoint Cloak
-
-
-
Not available
Cloak of Hate
-
-
-
Not available
Cloak of the Outcast
Force Breach Cost Reduction: 60
Breach Guard Cost Reduction: 60
Innate Armor Break Resistance: 50
Force Power Regeneration Bonus: 5
Health: 1000
Increases max Force by 250
Tusken King
Lightsabers
Lightsabers are the main weapon of any Jedi besides their strong Force powers and different abilities. As regular characters need to find and improve their weapons, you as a Jedi will need to either get higher tier lightsabers for more crystal/pearl slots to achieve more damage or choose lower tier lightsabers, for a Master Lightsaber Jedi or Master Force Wielder Jedi respectively. For example, Force Powers do not scale off of damage and it is recommended for Master Force Wielders to use a low tier lightsaber.
In what is unique to Star Wars Galaxies Restoration in comparison to normal Pre-CU, all 3 lightsaber styles share the same attributes in terms of damage, speed or action/force cost. That means that you are free to use your favorite style without worrying about what is the best type for min-maxing.
There are 3 different types of lightsaber styles: one-handed, two-handed, and double-bladed. When you reach the Jedi Initiate rank, you will get 40 Innate Jedi Armor, 10 Lightsaber Experimentation/Assembly skill, and the certification to craft your Lightsaber Crafting Tool and training lightsaber.
At the end of your journey with the Mysterious Figure, you will be given a 0.0 effectiveness Lightsaber Crafting Tool, a color crystal, and the Jedi Padawan rank. Achieving Jedi Padawan gives 100 max Force, 1 Force Power Regeneration, 30 Innate Jedi Armor, 8 Jedi Toughness, and 90 Lightsaber Experimentation/Assembly.
Higher tier infinite use and limited use schematics for lightsabers can be obtained from end-game activities.
Remember, your lightsaber of choice will have different amount of slots for Power Crystals/Krayt Pearls depending on its generation. The higher the generation of saber, the higher the cost in force use, but you do have more slots for power crystals/pearls.
Below is a list of each lightsaber available, their crystal capacity, and how to acquire them.
* (Infinite Use Schematics) The Old Republic Lightsabers and the Juyo Saberstaff provides the following bonuses: Force Power Regeneration: 30
** (Limited Use Schematics) The Fourth Generation Darth Sidious Lightsabers provides the following bonuses: Force Power Regeneration: 20 and Lightsaber Deflect: 5
Lightsaber Crafting Guide
Jedi must craft their own lightsaber through a crafting system very similar to the already existing system that is utilized by many other crafters. Jedi get their own crafting tool, the Lightsaber Crafting Tool.
With the essentials below alongside being a Jedi Padawan netting you tremendous lightsaber experimentation and assembly, it is far easier than ever to craft your perfect saber.
Use a Weapon, Droid, and General Item Crafting Tool with a 15.00 effectiveness to craft your Lightsaber Crafting Tool or use another's Lightsaber Crafting Tool
Use a Weapon, Droid, and General Item Crafting Station with a 45.00 functionality rating
Use the crafting station within a Research Center City (find a Player Research Center City with public crafting stations, or visit Frost's crafting house in Mos Pelgo as discussed in the second workaround bug below), as there is a 15% bonus to the final result roll during the experimentation phase of crafting
When crafting, interact with the crafting station to use it and you preferably want the crafting station alone and away from other crafting stations. Make sure to only have the Weapon, Droid, and General Item Crafting Station buff
Bug: If there are other stations, there is a higher chance that you will not be able to experiment on your lightsaber. This is a notified bug
First Workaround: Remove the other crafting station buff(s) by right-clicking the buff(s). Attempt a 1st-gen throwaway lightsaber craft with worse materials. If you can experiment, discard the throwaway craft and stay in that same spot to make your desired lightsaber
Second Workaround: You can visit player Frost's crafting house in the Research Center City Mos Pelgo, as Frost has only two crafting stations in there. That should reduce the likelihood of the bug and make sure to remove the other station's buff, but still try the first workaround as well just to be sure: /way Tatooine -6440 -4603
Equip a Lightsaber Crafting Suit (chestplate, shirt, and weapon) made (you will have to unequip your Padawan Robe and Jedi Cloak)
This will increase your chance at creating a Lightsaber with a socket on it
This will grant you an additional 2 experimentation points
The crafting suit will have these stats on each of the three items:
Lightsaber Experimentation: 7
Lightsaber Assembly: 11
Opportune Chance: 35
Use Lightsaber Assembly powerups for each of the chestplate, shirt, and weapon suit to further increase chance at creating a lightsaber with a socket on it
Use Pyollian Cake and Bespin Port for assembly and experimentation bonus, respectively. You will use both right before you start crafting the lightsaber. After the initial lightsaber assembly, you do not need to worry about keeping the Pyollian Cake buff alive, but when you are experimenting on each point (or bulk experimenting), make sure to keep the Bespin Port buff alive, as it may be used up after an experimentation
These optionals are not needed in order to craft a near-perfect/perfect saber. Only the essentials above is needed.
(Optional) Equip the remaining clothing/armor slots of your character to have Opportune Chance: 35s in them. Having higher Opportune Chance increases the likelihood of Lucky procs. The softcap for Character Sheet stats is 250, with the hardcap of 350. Go overkill if you have the credits
(Optional) For the best min-maxxing possible, equip the Crafting Scanner Interface with the embedded Allya's Holocron (this does not override the Jedi Knight Meditation Bracelet), Belt of Master Bodo Baas for opportune chance and the Tinkerer set (requires Novice Artisan), or any set that gives Opportune Chance as Opportune Chance can affect crafting
(Optional) It is possible that Force Experimentation and Force Assembly from The Village Force Sensitive questlines may help even further for crafting, but you may already cap out if you do all the previous non-optionals
(Optional) You may also wish to use Opportune/Luck increasing items and foods such as the Charmed Artifact and Dustcrepe, respectively
You can search for tapes, stats, or anything using the Item Attribute Filter:
If you wish to craft your Lightsaber Crafting Tool, you will first need a Generic Crafting Tool or Weapon, Droid, and General Item Crafting Tool that has an effectiveness of 15.00. You will also need the materials listed:
10 units of Metal
6 units of Mineral
8 units of Chemical
You will want to use resources that have a high conductivity rating for these resources, in order to reach the highest effectiveness possible on your tool. Like all other crafting tools in the game, the Lightsaber Crafting Tool has a maximum effectiveness of 15.00.
Every time you want to craft a new lightsaber you are going to need two Refined Crystal Packs, unless it is a special lightsaber schematic.
The quality of resources used for the Refined Crystal Packs do not matter.
Before getting resources for your lightsaber, look at the Resource Website schematic section to find out which resource is best for your saber. With the resource quality entertainer buff, it is possible to get lesser quality resources and that buff will help in getting it to max quality.
While crafting your lightsaber, you can experiment in 3 different attributes: Experimental damage, Experimental Efficiency, and Experimental Speed.
Damage: Adjusts the minimum and maximum Damage attributes
Efficiency: Adjusts the Special Action Cost and Force Power Cost attributes
Speed: Adjusts the Attack Speed attribute
It is recommended to spend all of your experimentation points in Efficiency. This is recommended because:
Damage has very little impact on the damage of the Lightsaber
Power Crystals and Krayt Pearls have a much larger impact on the Damage attribute
Investing into Speed is inefficient
Players will reach the Attack Speed attribute cap for a lightsaber with buffs and SEAs
If you have a small amount of resources, you should invest only one point at a time during the experimentation phase (make sure Bespin Port is still active), rather than bulk point spending.
If you have plenty of resources, then bulk spending during experimentation (e.g. selecting the entire line of efficiency then pressing experiment) would be a very fast way to get a perfect saber.
Remember to keep your Bespin Port buff alive.
Finally, in the last crafting step, you can choose between 11 different lightsaber appearances for the training lightsaber, 13 different lightsaber appearances for the 1h/2h lightsabers, and 3 different lightsaber appearances for the double-bladed lightsabers.
Power Crystals And Krayt Pearls
In order to power on your lightsaber you are going to need a color crystal and perhaps Power Crystals or Krayt Pearls, depending on your lightsaber generation.
Power crystals and/or pearls will increase the power of your lightsaber depending on their quality, as higher quality generally has more min/max damage and more of a reduction of force cost.
If the power crystal or pearl you looted was from inside a heroic, it will be guaranteed at least to be flawless, and be a perfect 120 min/120 max/-9 FC tune.
They also have a condition attribute so once they reach 0, you will need to get a new power crystal or pearl.
Power crystals and pearls will have predetermined tunes regardless of tuning with more Opportune Chance, or any other modifier.
The current market rate for pearls/crystals will be noted next to their quality. This can change with time.
The quality of Power Crystals or Krayt Pearls are as follows:
Ancient(restricted to Krayt Pearls)
Flawless
Premium (10,000 credits ea.)
Select
Quality
Good
Fair
Poor
Each quality tier increases your lightsaber minimum and maximum damage, wound chance, decreases speed, action cost, and force cost.
Note: In order to use any crystal you have to tune it and once tuned the crystal becomes bio linked to the owner
Color Crystals
Basic color crystals will change your blade's color as well as offer some extra attributes, depending on the crystal. For special color crystals, they can be more effective than basic color crystals in attributes and elements.
Basic color crystals can be looted pretty much anywhere in the galaxy. Special color crystals are generally harder to acquire and are from end-game activities.
These can drop to 0 condition, but you are able to repair color crystals through the use of your designated force shrine so long as it is not 0 condition.
TODO: We will talk about SEAs for different builds e.g. MLS, MPowers, etc, link to Jedi main page section for discussing templates in more depth
As the Belt of Bodo Baas has no socket, you will only have your helmet and gloves slots to put regular SEAs into. You will be placing Exotic SEAs into your Jedi Cloak, shirt, and lightsaber.
Templar set You gain Saber Reflect. Saber Reflect will reflect damage from any missed and deflected attacks back at the attacker.
Stat Mods per piece: Melee General: 30 Skill Mods per piece: Saber Dervish Fast Attack Chance: 5
Critical Hit Defense: 3
3 Piece Bonus:
You gain the Saber Reflect ability, 4 Piece Bonus:
30 second reduction to Saber Reflect cooldown. 5 Piece Bonus:
60 second reduction to Saber Reflect cooldown.
Lightsaber Master
Manipulator set You gain Veil of Deception. Veil of Deception greatly diminishes the abilities of all enemies in a targeted area, reducing their accuracy and defense.
Stat Mods per piece: Ranged General: 30 Skill Mods per piece:
Force Lightning Fast Attack Chance: 3
Lightning Free shot Chance: 5
3 Piece Bonus:
You gain the Veil of Deception ability. 4 Piece Bonus:
10 second bonus to Veil of Deception duration. 5 Piece Bonus:
20 second bonus to Veil of Deception duration.
Master Force Wielder
Sage's set You gain Luminous Heal. Luminous Heal heals your target and channels through them to heal all nearby allies until the power is diminished.
Stat Mods per piece: Toughness Boost: 30 Skill Mods per piece: DOT Resistance: 10
Force Over heal Chance: 20
3 Piece Bonus:
Gain the Luminous Heal ability. 4 Piece Bonus:
10 second reduction to Luminous Heal cooldown. 5 Piece Bonus:
20 second reduction to Luminous Heal cooldown.
Master Force Healing
Bane's set You gain Force Sever. Force Sever will reduce the target's maximum Force to 0 for a short duration.
Stat Mods per piece: Opportune Chance: 30 Skill Mods per piece: Drain Force Fast Attack Chance: 5
States Resistance: 5
3 Piece Bonus:
You gain the Force Sever ability. 4 Piece Bonus:
10 second reduction to Force Sever cooldown. 5 Piece Bonus:
30 second reduction to Force Sever cooldown.
Master Force Enhancer
Guardian set You gain Saber Intercept. Saber Intercept will redirect all attacks against a target to you for a short duration.
Stat Mods per piece: Defense General: 30 Skill Mods per piece: Block Chance: 3
Force Aura Duration: 1
3 Piece Bonus:
Gain the Saber Intercept ability. 4 Piece Bonus:
30 second reduction to Saber Intercept cooldown. 5 Piece Bonus:
60 second reduction to Saber Intercept cooldown.
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